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    Class LocalizedAssetData<T>

    To be used with AssetMapComponentLocalizer<LT, CT, AT, LAD>.

    Inheritance
    Object
    LocalizedAssetData<T>
    LocalizedAssetDataAudioClip
    LocalizedAssetDataFont
    LocalizedAssetDataSprite
    Namespace: NoSuchStudio.Localization
    Assembly: NoSuchStudio-Localization.dll
    Syntax
    [Serializable]
    public class LocalizedAssetData<T>
    Type Parameters
    Name Description
    T

    Type of the asset. It should be Serializable by Unity.

    Remarks

    Use a non-generic subclass of this class for localizing different field types.

    Examples
    public class SpriteLocalizedAssetData : LocalizedAssetData<Sprite> {
      public SpriteLocalizedAssetData(string name, Sprite data) : base(name, data) { }
    }

    Constructors

    LocalizedAssetData(String, T)

    Declaration
    public LocalizedAssetData(string name, T data)
    Parameters
    Type Name Description
    String name
    T data

    Properties

    data

    Declaration
    public T data { get; }
    Property Value
    Type Description
    T

    locale

    Declaration
    public string locale { get; }
    Property Value
    Type Description
    String
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