No Such Studio: Localization
No Such Studio: Localization is a beginner-friendly yet feature rich localization package for Unity. It is compatible with all Unity build targets and render pipelines. It can be used in both UGUI and IMGUI.

Geting Started
You can get No Such Studio: Localization from Unity Asset store. No Such Localization comes in two versions Lite and Pro.
The Lite version has all the essential features to localize a Unity project. It is suitable for small projects. Intended to be used by small studios, hobbyists and indie developers. You could also use the Lite version to try out the asset before buying.
The Pro version has power features that are useful for larger projects with multiple developers and translators working together.
To learn how to use the asset, visit the Getting Started page.
Published Games
Here are a few published games that use No Such Studio: Localization.
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|---|---|---|
| Tie Dye by Crazy Labs | Shelem by No Such Studio | 10th Corpse by IKIGames |
If you have a game that uses No Such Studio: Localization and would like to get added here, contact us at "contact@nosuchstudio.com".
Features
💡⚡ Complete Localization System for Unity
No Such Localization is designed with simplicity in mind. Use regular components to localize your game inside Unity Editor. Your changes take effect in Edit mode like the rest of Unity UI. No need to enter play mode to see the result of language changes.
⚡ No Coding Required
No Such Localization comes with a base collection of localizer components for images, audio sources, text mesh pro and more. You can start localizing your game by adding these components to your GameObjects.
⚡ Full Right-to-Left Language Support [Pro]
No Such Localization has first class support for RTL languages (Arabic, Persian etc.). It supports RTL layout of UI elements and automatically fixes Arabic characters.
⚡ Automataic Variable Replacement [Pro]
No Such Localization lets you include {variables} in you translations. At runtime (and at edit time) it automatically replaces the variables with their current values.
This feature is very powerful and can be used outside the context of localization. Do you show the user score, hp, ammo, etc. in UI? Use the Variable Service from this package to update your UI when these values change.
⚡ Support for JSON and CSV Files [Pro]
Use translations from JSON and CSV files. Translators don't need to work with Unity.
This can help with larger projects where multiple developers and translator have to work together.
⚡ Support for Google Sheets Files [Pro]
Use translations from a Google sheets. Improve and fix translations without a release.
⚡ Extensible Architecture
With No Such Localization's extensible architecture, you can write your own localized components quickly. Learn more by visiting the Extend No Such Localization page. (beginner C# programming required)
⚡ Seamless Unity UI and Editor Integration
No Such Localization has seamless integration in Unity. Work with pre-made localizer components, add the appropriate localizers from the context menu of other components. Never leave the environment you are familiar with.
⚡ Tutorials, Demo Scenes and Good Documentation
This package contains demo scenes and reusable prefabs to get you started. In addition I have made tutorial videos and articles to get you started as quickly as possible. Links at the top of the page.
Lite vs Pro Version
Feature |
Lite |
Pro |
|---|---|---|
| Common Localizers for Sprite, Text, Audio Clips and more | * | * |
| Language Detection and Saving | * | * |
| Translations from Files (CSV, JSON) | - | * |
| Translations from Google Sheets | - | * |
| Right-to-Left Support | - | * |
| Variable Substitution | - | * |
| Easy Setup and Debugging in Unity Editor | * | * |
| Demo Scenes | * | * |
| Great Support and Learning Material | * | * |


